IMVU 201 – Blender 2.8+ Overview (recap)


A quick overview of Blender 2.8 for new IMVU Creators.

Description : In less than five minutes learn (recap on) the basics of Blender 2.8+, the core things you need to know before they are put into practice throughout the series, especially useful for Creators unfamiliar with/who have never used Blender 3D. This is the absolute minimum ‘stuff’ needed that’s used for literally everything!.

Duration : c. 05:00 minutes
Info : *.mp4 | 1080p | c.30 MB.

Addendum: generally speaking the pose and animation creation process described above does not change when any of the Alternative Pose Starter Files are used instead of the Standard Pose Starter Files. Although the alternatives appearance differs, bones being colour-coordinated for easy identification in the 3D View and Action Editor and to more naturally align with the avatar meshes, (Blender) Action sequences are generated the same either way – individual bones are selected and manipulated (rotated) into position which automatically inserts the necessary LocRot keyframe data in the Action Editor timeline. The only difference then is the apparent orientation of the Armatures bones, everything else is the same.

Double-check the error message in the Info Editor
The Alternative Pose Starter File shows default pose set for the female avatar; the skeleton (Armature) in a ‘T’ pose in the 3D View, with a corresponding sequence, ‘T.POSE’, open in the Action Editor, initial keyframe marked. Bones are colour-coded for easy identification – red, main torso; green, hand, black, objects not to be animated – or aligned to better match the avatar mesh.

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