Multi-Object Editing

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For Blender 2.8 a relatively new feature is supported by default in Edit Mode, multi-object editing. What this allows is for completely independent and separate OBJECTS to be edited as part of a larger editable group of objects in Edit Mode, for example three independent cube meshes selected and edited together without needing to be joined (Ctrl+J) beforehand.

Design note: multi-object editing is available in earlier versions of Blender but as an AddOn.

Working with multiple objects in Edit Mode is as simple as selecting each object in Object Mode first, Shift+right-click, to create a selection group, then toggling into Edit Mode using the Interaction Mode selector or pressing the Tab key.

Editing a single object in Edit Mode
Editing multiple separate objects in Edit Mode
Multiple objects in Edit Mode ready to be modified as a unit despite being separate
It’s now possible to edit multiple objects at the same time, separate meshes that form a larger selection group, without needing to join them together into a single mesh beforehand. This is available by default – Shift+ select several items and Tab into Edit Mode.

Once in Edit Mode each of the objects within the larger group can be edited as though they are part of the same mesh (joined together). Once finished exit Edit Mode toggling back to Object Mode (Tab or Interaction Mode option).

Design note: when exiting multi-object editing in Edit Mode the last item modified will be the become the basis upon which Blender sets the active object on returning to Object Mode.

Editing multiple separate objects in Edit Mode
Last object modified becomes the Active Object upon Edit Mode exit

Simple edit to each mesh illustrating how each object is editable as part of the larger group whilst remaining separate on reverting back to Object Mode – the last item selected will be the Active object (outlined brighter orange).

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