Blender, OpenGL 3.3 and graphics card compatibility

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In first part of “Will Blender run on older computers” the minimum requirements necessary to run Blender were discussed, namely the need for graphics hardware supporting and/or compatibility with OpenGL 3.3 or higher (largely as related to Windows OS computers), itself published c.2010.

Design note: It should be noted that Blender does cater to ‘legacy hardware’ to a degree in providing support for components and systems that are almost a decade old (based on OpenGL version supported), a very long time in technological terms.

In this second part of the discussion on running Blender on older computers we take a look at upgrading incompatible computers and hardware cheaply and where it can generally be acquired. Understandably what may be easily affordable and acquirable hardware for one person may not be for another.

OpenGL 3.3 graphic cards & processors

The following graphics cards and chips specifically support OpenGL 3.0/3.1/3.2/3.3 and should be considered the absolute minimum (note: actually support may be subject to driver availability, OpenGL 3.3 and system hardware support);

nVidia desktop (Wikipedia)

  • Quadro FX 370, 570, 1700, 3700, 4600, 4700×2, 4800, 5600, 5800, Quadro VX200, Quadro CX
  • GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.

nVidia Notebook

  • Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
  • GeForce 8000 series or higher

For ATI desktop/notebook (Wikipedia)

  • ATI Radeon HD/Mobility Radeon 2000, 3000, 4000 series graphics cards/on-board chips.

Intel desktop/notebook (Wikipedia)

  • HD Graphics 4000

Obviously upgrading notebooks (generally not upgradable), mobile workstations (upgradeable through MXM Type A or B modules/boards) and all forms of desktop PCs will differ depending on system capability, upgradeability and hardware availability, and may also require other component upgrades for proper functionality, larger power supplies for example.

Where to buy OpenGL 3.3 graphics cards

Marketplaces: To buy old graphics cards the best place to start is eBay (localised as ebay.pl, ebay.ca, ebay.es etc.) and/or other online marketplaces like Facebook Marketplace or Craigslist, where used computer hardware is sold – when buying it’s best to use ‘trusted’ (re)sellers where possible as purchases made through them are usually protected to some degree (where service is offered).

Forums/Social Media: Still online, look through forums, social media groups or other places where members might post about old hardware they want shot of, in many cases this can be picked up free (collect in person) or for cost of postage.

Local Newspapers: If internet access, distance etc. are an issue, look through the ‘want’ ads of the local newspaper for people similarly wanting to get rid of old graphics cards. Costs again may be as little as pick-up-in-person or covering postage.

Conclusion

In all instances, whilst older graphics hardware may be difficult to find, when it is it can generally be picked up for comparatively little ($10 USD), desktop graphics cards being the easiest to find, MXM boards less so. The only users that will have significant issues are notebook users whose systems may need to be replaced entirely for compatibility with Blender 2.8. With that said used notebooks can be acquired for considerably less than new, providing a short-term solution to any inability to run Blender 2.8 on such systems.

• • •

Blender 2.91 Support

With the release of Blender 2.91 the minimum requirements have been updated, supplemental to the previous OpenGL 3.3 necessity, else the program terminates abruptly. Going forward the minimum requirements for nVidia are GeForce 400 series based cards; for AMD the minimums are HD 7000 series cards – the requirement applies to ‘consumer’ and ‘professional’ graphics cards. For Intel the minimum is now HD Graphics 4200.

Design note: these new minimum requirements mean graphics cards and systems that fully support OpenGL 3.3 may no longer work because their hardware uses older, obsolete architectures in their chipsets. As this is a hardware related issue it’s unlikely to be solved through driver updates.


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