Style3D Atelier – UV Mapping & Texturing
Table of Contents
Description
In this exercise we’ll take a look at how Style3D Atelier works with UV mapping and what this means in relation to clothing and garment making for IMVU. In essence, because Atelier is a tool for making real world clothing, the applications doesn’t quite work with textures and UV maps the same way as other 3D applications like Blender, we use two versions of the same simple mesh to explore why and what this means for IMVU clothing or fabric use.
Duration: total c. 15 mins (00:15:00).
Info: 1080p.
Suitability: Beginner+.
Source: KatsBits – Atelier UVs vs Texture Scale (c. 4 MB | *.sproj, *.blend, *.fbx, *.png).
Product ID: n/a.
Design note: some additional information on the topic of Atelier, UVs and textures;
Power Of Two
To make the difference between UV mapping and image mapping easier to visualise, the garment pattern is sized relative to power-of-two measurements, 128 centimetres wide by 16 centimetres high (W: 128 x H:16). In other words a similarly sized power-of-two image, 128 x 16 pixels, will fit 1:1 when properly scaled/sized to the mesh.
Using ‘power-of-two’ pattern size to show how textures are scaled rather than UV mapped.
Timestamps
Times are approximate;
– 00:00 : Overview & Setup
– 01:30 : Material Defaults – Atelier/Blender
– 05:30 : Material Scaled – Atelier/Blender
– 09:00 : Draped Sash – Atelier/Blender