Make a Minecraft Character Without Images in Blender

Description

In this TikTok exercise we take a look at making a Minecraft character in Blender without using an image. Starting with the default cube, the basic character is made from several additional blocks, shaped and scaled to size. Once everything is positioned and correctly proportioned each object is edited to create a uniform grid. With this in place individual materials can then be created and assigned, colouring each mesh without the need to UV Unwrap or UV Map any images!

Duration: total c. 35 mins (00:35:00).
Info: 720p (720 x 1280 vertical).
Suitability: Beginner+.
Source: KatsBits – Minecraft No Images (c. 200 KB | *.blend).
Product ID: n/a.

Design note: additional considerations making a Minecraft character in Blender without using images;

Unit of Measurement

Object scale or size for Minecraft content made in Blender (for use in Blender) is relative, that is, while the default cube used as a starting point is 2 x 2 x 2 metres, this is arbitrary in that the image normally UV mapped to the character defines the unit of measurement as representative of a pixel. In practice this means the mesh objects used to define each body part can be any size so long as those dimensions accommodate being able to create a uniform grid necessary for applying materials appropriately.

Relative scale to pixel
The ‘unit’ of measurement is relative to the pixel for Minecraft content so objects can be any size, dimensionally, just so long as they can be sub-divided into ‘pixel’ units – the 2 x 2 x 2 metre default cube neatly divides into a uniform grid (8 x 8 x 8 units/pixels).

Body Part Sizes/Dimensions

The standard Minecraft character is scaled/sized relative to pixels, which breaks down as follows;

• Head – 8 x 8 x 8
• Arms – 4 x 4 x 12
• Legs – 4 x 4 x 12
• Torso – 4 X 8 x 12

That is, for every;

• 4 units, sub-divide by 3 – | I I I |
• 8 units, sub-divide by 7 – | I I I I I I I |
• 12 units, sub-divide by 11 – | I I I I I I I I I I I |

Unit subdivision
No matter the physical size of objects used to create the Minecraft character it should subdivide into a uniform grid that represents ‘pixels’ as the unit of measurement.

Timestamps

Times are approximate;
– 00:00 : Character Setup
– 06:00 : Subdivision
– 10:00 : Adding Materials
– 15:00 : Unique Materials
– 27:00 : Arm/Leg Duplication