Make Normal Maps from Images - updated

May 16, 2015, 11:31:50 PM by kat

The Make Normal maps from images tutorial has been updated. Essentially re-written it goes through the process, and covers the basic principles behind, making a simple girder truss support image for conversion to a Normal map. Now includes larger images, an example (*.blend) and source file (*.psd & *.xcf), and video showing a similar texture being built, converted and tested. Written tutorial also available in store as eBook (PDF).

Bake Normal Maps using Cycles Render

May 09, 2015, 01:35:39 AM by kat

New tutorial on using Cycles Render to "Bake" Normal Maps using high and low resolutions meshes, it's not as confusing as it might seem as the process only requires a simple Material. There are some pitfalls to be aware of however. eBook also available in store.

Make a simple animated Gingerbread character

March 16, 2015, 09:00:52 PM by kat

Text and image written tutorial on using Blender to make a (super) simple low-poly animated Gingerbread character from start to finish. Accompaniment to video previously posted (also included in tutorial for convenience).

Suitable for beginners.

- using background images
- basics of mesh editing
- assigning materials, textures and UV maps,
- preparation, vertex groups and rigging
- Armatures and animation (simple walk cycle).

Project source files available (both free and extended materials).
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