The Make Normal maps from images
tutorial has been updated. Essentially re-written it goes through the process, and covers the basic principles behind, making a simple girder truss support image for conversion to a Normal map. Now includes larger images, an example (*.blend) and source file (*.psd & *.xcf), and video
showing a similar texture being built, converted and tested. Written tutorial also available in store as eBook (PDF)
New tutorial on using Cycles Render to "Bake" Normal Maps
using high and low resolutions meshes, it's not as confusing as it might seem as the process only requires a simple Material. There are some pitfalls to be aware of however. eBook also available in store
Text and image written tutorial on using Blender to make a (super) simple low-poly animated Gingerbread character
from start to finish. Accompaniment to video previously posted
(also included in tutorial for convenience).Suitable for beginners
- using background images
- basics of mesh editing
- assigning materials, textures and UV maps,
- preparation, vertex groups and rigging
- Armatures and animation (simple walk cycle).
Project source files available (both free and extended materials).