Hints, tips and tutorials for 3D modelling & content creation
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KatsBits
Creating 3D models, meshes &
game content
3D modelling & meshing, level editing and textures makingHints, tips and tutorials for 3D modelling & content creation Latest editing & content creation NEWS!!Site downtime (yesterday 7th Oct 08)[update] Turns out yesterdays problems may have been associated with a high volume of traffic and/or data requests from a couple of search engine website crawl spider bots; in particular "yandex" from yandex.ru and "dotbot" from dotnetdotcom.org. If you admin a site keep and eye on those two, especially yandex which has a bad habit of using up several gigabytes of data doing what it does to index sites for Russian Internet users. Thanks to the support chaps at Heart Internet for helping sort this out quickly. I've yet to find out the exact cause for this but yesterdays downtime was an automated response by the sites host, Heart Internet, to 'unusual activity' which results in a site lock down as a safe guard to its integrity. Right now it seems likely that either the sudden influx of spam bots hitting the forums are sending too many requests to the server or search engine page crawlers are causing the problems. Stay tuned for more info... Apologies for any inconveniences kat Posted on 08 Oct 2008 by kat
Hourences' level design survey resultsHourences recently conducted a survey of level designers just to see exactly what's what in that field of content creation. Well, the results are in and it does make for some interesting reading; mainly 'proof in the pudding' of previously held notions about level design and designers...
Read the full results of the survey at Hourences web site here; Posted on 12 Sep 2008 by kat
SketchUp to Blender tutorialAdded a new tutorial to the site that covers getting Google SketchUp files into Blender. Because SketchUp is a little feature limited it often means doing additional editing in other 3D applications, and as SketchUp won't do this directly it has to be done using a work-around of sorts. Other news - Unearthly ChallengeGameArtisans and Polycount have just started the first ever competition for environment artists, some good prizes on offer and a lot of experience to be gained. Have a read through the page below to find out what's what... Posted on 07 Sep 2008 by kat
The making of Conan: Hyborian AdventuresI managed to catch up with MrLycon not too long ago and quiz him in a bit more detail about working on Funcom's "Conan" we had to cram a lot of topics into the conversation, but he gave an interesting and personal insight into the game development itself, from the process of making assets to what it was like working at Funcom. Posted on 03 Sep 2008 by kat
Wolfenstein CVG previewComputer & Video Games (CVG) got a chance to preview of the upcoming Wolfenstein game from id software which is being developed by Raven, sounds interesting... Kevin Cloud (id) and Eric Biessman (Raven) gave Tim Edwards of CVG a run through of the idtech 4 powered Wolfenstein - hands off of course, look, see but no touch. Posted on 22 Aug 2008 by kat
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