Site shuffle: Q3Map2, idTech hints n Tips updated

June 28, 2015, 03:22:05 PM by kat
Although still available on from the main site, the Q3Map / Q3Map2 Common Errors & idTech editing hints & tips pages have been updated and rejigged so they can be accessed from the site as normal and now from the forum (Q3Map2 Errors and idTech tips), which makes comment and support easier to do. Update bookmarks as need. :o)

Bake Normal maps using Blender Internal

June 23, 2015, 07:48:31 PM by kat

New tutorial on using Blender Render, or Blender Internal as it's commonly known, to generate Normal maps from high and low resolutions mesh pairs. It need not be as complicated and confusing as it might seem and in fact, so long as a texture image is involved baking is relatively straightforward. Also covered are some of the issues using Blenders texture baking system and the solutions to work around them. Video is available in the tutorial or separately here. eBook also available in store.

Isometric Asset Pack (Unity)

June 13, 2015, 08:28:44 AM by kat
[selection from the 33 available iso base units shown]

KatsBits is expanding to provide low-cost assets for game developers starting with the "Isometric Base Assets Pack", a set of 35 FBX meshes and TGA placeholder textures for use in 2.5D and 3D games built using Unity 3D or similar game development tools (Shiva etc.) that support *.fbx meshes and *.tga images. Available for Commercial, Personal and Educational use. For more details visit the Store.

[EDIT]minor update to the pack; now contains 35 items instead of previous 33 (to update email with Order Number).
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