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KatsBits Tutorials is now just KatsBits on YouTube

November 28, 2015, 04:29:36 PM by kat

Back in the day KatsBits used to be called Quake3Bits. When a YouTube channel was set up to accompany the then site it too was called "Quake3Bits', which also became part of the channels URL, or 'user' - http(s)://www.youtube.com/user/quake3bits. Later when everything grew into "KatsBits" this presented a bit of an issue because, although the channels 'name' could be changed (to "KatsBits Tutorial"), the underlying URL could not (once certain aspects of a Google account are registered, they cannot be changed). To fix this "KatsBits" (http(s)://www.youtube.com/user/katsbits/) was created as a separate channel.

The new channel has been live for a while but being a recent creation (relatively) had little content so some time has been taken to add that (without duplicating content, which causes issues for monetisation, ContentID and so on). Now with some 30 videos (and more to come from this point on), it's time to make the switch proper. So... if you are already a subscriber to "KatsBits Tutorials" keep sub'd to ask question and get support for existing videos - that will still be on-going. For new content subscribe to "KatsBits" to be kept up to date.

Make a simple Medieval Chair in 7 Steps

November 24, 2015, 07:26:56 AM by kat


How to make a simple Medieval Chair in Blender

Learn to make a simple Medieval style high-backed chair in Blender. Suitable for beginners, get to grips with some of the basic tools and techniques behind making simple content for games. Source files also available.

Video only (narrated)

Enhancing Normal maps generated from Images

September 10, 2015, 02:04:00 PM by kat


Enhancing Normal maps generated from Images

Normal maps generated from images or photos tend to be a bit lackluster due to the way the image conversion process works, especially for surfaces like rock and other organic forms. This doesn't need to be the case however, using an image-editor Normal maps can be enhanced through simple layers, blurring and blending.
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