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Virtual World and 3D chat There.com to close

March 05, 2010, 11:14:51 AM by kat

So, not even the metaverse is safe from recession as it's announced that There.com, one of the early prospectors in the virtual world space, is to shut down it's servers effective 9th March. So if you have an account there and want to archive your material in the form of screenshots, you'd better get on it right away because once the system goes down you'll not get access to it. Although this is the end of There.com you can bet management will be popping up in other ventures in future.



This does make you wonder about the value of your purchases as a consumer, in buying in to the virtual space what is it exactly that you get? Is it just experiential? Are consumers investing simply for the the 'fun' they have rather than any physical or quantifiable product? Interesting questions, I expect your answers on my desk by the end of the week!

Tutorial - collision hulls in Blender

March 05, 2010, 09:19:01 AM by kat

Collision hull meshes are one of those topics that can get modellers seriously confuzzled to the extent that it often gets overlooked or ignored as a subject. If you're one of those and need help understanding how you should be setting up and using collision hulls during the process of making 3D game objects in Blender then this tutorial is for you. It'll explain the general principles behind collisions and the different ways it can be set up as you work; it's relatively easy once you understand what's going on. Read "Game models, physics, collision hulls & meshes" and learn another core skill needed for game modding and development.

Activision $500k indie game dev prize on the horizon

February 19, 2010, 09:02:42 AM by kat

Activision has made a tentative announcement that it's putting together a competition open to independent game developers that chance to win a prize of $100k for a game concept (PDF download). The news, being carried by Develop magazine, mentions some tentative criteria "The publishing powerhouse said it will soon be asking interested developers to submit a two-page summary of their proposed game, complete with a bullet-point list of defining features, as well as a video of the game’s prototype". This doesn't appear to be targeted so much at the modding community but at 'proper' independent game developers already working on ideas that are seeking funds to finish and publish (although it's not known yet whether a publishing deal is part of the prize. This is obviously good news (although one could make a case for 'cheap' concepts), there's a need for this kind of support within the modding and indie scene as this is where the industries future talent is pooled from.

Dungeon Runners is dead

February 12, 2010, 06:22:18 PM by kat

Not played the game for a while so only just found out that NCSoft pulled the plug on their fun little MMO/RPG Dungeon Runners in January so it's no longer available. As the game starts via NCSofts GUI it looks like it's being 'disabled' so you can't launch it into any sort of offline mode either - which would have been fun to have. RIP Dungeon Runners. Cry


Tutorials: making 3D for Frenzoo chat

February 11, 2010, 01:21:53 PM by kat

Two new tutorials have just been uploaded on using Blender 3D to make content for Frenzoo - making rooms and scenes and how to convert IMVU products so they'll work in the 3D chat service. Frenzoo shaping up to have much better support for Blender content, exported via Collada's *.dae format and converted using their own tool, so it's becoming a good way for Blender 'noobs' to get to grips with 3D whilst being able to use what they produce in a 'real world' situation. The tutorials also include some sample files and assets to get you started, including the all important avatar reference file so everything is the right size.



Other news: The forums have a sub-domain pointing at it - http://forum.katsbits.com - so they can be accessed quickly instead of typing out the whole URL, you'll need to log in using that though.