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Tutorial - importing 3DVia models into Blender

March 15, 2010, 03:14:38 PM by kat

New tutorial on importing 3DVia Shape models into Blender 3D. It relatively straightforward to do as it just relies on a couple of simple steps to get the necessary files. There are a couple of caveats so read the tutorial.


Blender Art Magazine issue 26 (brief mention)

March 12, 2010, 11:20:39 AM by kat

KatsBits got a brief mention in issue 26 of Blender Art Magazine as a good source of tutorials on making content for games and game development with Blender. On that score, Februarys release looks more interesting that usual as it contains a number of articles giving an inside look into some games that have been made with Blender or Blenders Game Engine. Interesting stuff. Visit BlenderArt.org for downloads, archives and the latest issues.

Free apps - 3DVia Scene and Studio

March 10, 2010, 05:57:53 PM by kat

3DVia (Dessault Systemes) have recently made a couple of new services available for free (currently) including 3DVia Scene - a 3D chat, community, collaboration, browser based viewer (may be a bit buggy. It froze IE7 a few times when tried. Not tested with Mozilla based as of yet). And 3DVia Studio - a game and interactive development suite; Studio looks and works a little bit like Unity3D, having similar project capabilities. Both allow collaborative project development to varying degrees with Studio being geared more towards that rather than individual stand-alone applications although 'games' can be made with it. At present the applications are in public 'beta' but there does appear to be plans to make both available for licence (else you have to upload content to the 3D communities depository via a profile you need to create). Various documentation is available for Studio, including tutorials, reference and demos.



Virtual World and 3D chat There.com to close

March 05, 2010, 11:14:51 AM by kat

So, not even the metaverse is safe from recession as it's announced that There.com, one of the early prospectors in the virtual world space, is to shut down it's servers effective 9th March. So if you have an account there and want to archive your material in the form of screenshots, you'd better get on it right away because once the system goes down you'll not get access to it. Although this is the end of There.com you can bet management will be popping up in other ventures in future.



This does make you wonder about the value of your purchases as a consumer, in buying in to the virtual space what is it exactly that you get? Is it just experiential? Are consumers investing simply for the the 'fun' they have rather than any physical or quantifiable product? Interesting questions, I expect your answers on my desk by the end of the week!

Tutorial - collision hulls in Blender

March 05, 2010, 09:19:01 AM by kat

Collision hull meshes are one of those topics that can get modellers seriously confuzzled to the extent that it often gets overlooked or ignored as a subject. If you're one of those and need help understanding how you should be setting up and using collision hulls during the process of making 3D game objects in Blender then this tutorial is for you. It'll explain the general principles behind collisions and the different ways it can be set up as you work; it's relatively easy once you understand what's going on. Read "Game models, physics, collision hulls & meshes" and learn another core skill needed for game modding and development.