Game Q&A & Editing FAQ

The content on this page is the result of answering frequently asked question made by gamers about games and editing, modding or creating content for games. If you don't see an answer to a question you have (which brought you to this page) then send it in and KatsBits will answer it of find one for you.

[IMVU] Importing IMVU products into 3DS Max

Q: How do I import IMVU products into 3DS Max?

A: You can't, not directly. Max (and pretty much all other 3D applications) can't read the XML based *.xsf, *xmf, *.xrf and *.xaf files that constitute CAL3D.

If you're trying to import a mesh you have on your computer that was made in another 3D applications, the only options available are to export to *.dae (Collada) or *.dxf (or some other format that supports rigs and animation) to see if you can import mesh, skeleton and animations into Max. Or use *.3ds, *.ase or *.obj if you just want to bring in the mesh, UVW map and material data. Once done, the product will need to be reconstructed in Max and re-exported out to CAL3D from there.

Posted 10 Jul 2009 by kat
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