game design & content making tutorials for Blender and more...
Tutorials, training and educational resources for game making and development. Who needs school for game design when it can be done online!. Learn content creation, game art production, models, texturing, level design and more using Blender 3D.
Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation, game making, design and development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it.
Blender modeling tutorials ^
Social & Virtual World tutorials ^
Texturing related tutorials ^
idTech editing tutorials ^
- How to: Compile doom3.gpl SourceHow to compile the doom3.gpl source code to make a working executable for game custom idtech based development.
Basic Shortcut keys for GtkRadiant
A list of the basic shortcut key and mouse control combo's for manipulating scenes in GtkRadiant, Radiant, D3Edit etc.
Make maps & Blender (model2map)
Make maps in Blender 3D as models and export them out as *.map files that can be opened in Radiant or QuArK.
Texture Blending (terrain)
Texture blending for idTech. Model set-up, including vertex painting and in-game material properties.
Export ASE models from Blender
Export ASE models from Blender & import into D3Edit (Radiant), with textures, UVW's & smoothing.
GtkRadiant 1.4 & custom Games
Most errors with GTK Radiant result from corrupt user and preference data. Find out how to avoid and fix for custom mods.
Dynamic Outdoor lighting
Find out how to use 'parallel' lights to effect natural looking light in outdoor scenes when using dymanic lighting.
'DoNotEnter' clip brush - use of
DoNotEnter clip brushes can be used to guide bot without blocking them. Find out how to use the clipBrush.
simple patch mesh terrain - pt1
Learn to make simple terrain using Patch Mesh primitives in Radiant, subdivisions, controlling and manipulating shape.
Simple patch mesh terrain - pt2
Part II of making a simple patch mesh terrain explains some of the optimisation problems and concerns.
smoothgroup & mesh smoothing
Models need to be 'Smoothed' for game use. There are different ways this can be achived including it being forced.
Model a map with Blender 3D
Overview of the principles & processes used to create kat1024, a fully modelled map environment for idtech using ASE.
Doom 3 lighting principles
Tutorial explaining the basic principles behind dynamic lighting, particularly for idtech 4 powered games.
Make models from brushes & maps
Tutorial howing how to convert BSP based maps or brushwork into ASE models using Q3map2 compile options.
Export 'LWO' models from Blender
Prepare & export custom LWO models for idtech 4, materials and mesh smoothing included.
D3Edit & custom MOD set-up
How to set up Doom 3 Radiant (D3Edit or DoomEdit) to make maps for custom mods of the Doom 3 engine.
Megatexture terrain from brushes
GTK Radiant can be used to make brush or patch mesh based terrain compatible Mega Texture terrains.
Advanced curves tutorial
Patch Mesh objects can be used to make complex shapes as an alternative to models and static meshes.
Modelling tutorials for gmax ^
VIDEO Tutorials ^
RtCW editing & miscellaneous tutorials ^
Trackmania Nation tutorials ^