Q3Map2 compiling & Common Error Messages

The following text is a collection of Questions & Answers in relation to common error messages that occur during the process of compiling maps and levels with either Q3Map or the updated Q3Map2 for use in any game powered by the Quake 3 engine.

It was originally posted on the Quake3World level editing forums before the big f.u.b.a.r. of late 2004. Thanks to a forward thinking chap (thanks scourge34) a copy was saved and all was not lost..! It's an ongoing resource that has been gathered over a number of years by several helpful and dedicated individuals from the Quake3World community. It's not a complete list of all the possible error messages that might crop up, but a comment on the more frequent problems that arise from editing and creating content for games based on the Quake 3 engine.

Common Error index

ERROR: wglMakeCurrent failed.. Error:[value]

MAX_MAP_EDGES

idCollisionModeManagerLocal::ChopWindingWithBrush:

MAX_SURFACE_INFO

SV_SetBrushModel: NULL

RtCW SP Shader overflow bug

ERROR: PicoLoadModel: Failed loading model [path]

ERROR: line 0000: parsed 1. #IND

compiling with -patchshadows

WARNING: models/mapobjects/kmlamp_white.tga has empty alpha channel

brush plane with no normal

MAX_VISIBILITY_EXCEEDED

Requested feature was omitted at compile time

stylenum == MAX_SWITCHED_LIGHTS

Line 178 is incomplete

UnmatchedToken "({)"

ERROR: MAX_MAP_BRUSHSIDES

AllocWinding failed: MAX_POINTS_ON_WINDING exceeded

Error MAX_MAP_LIGHTING

MAX_SUBMODELS exceeded

Chose a 0 valued axis

mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL

Over bright (full bright) map

The installshield engine (iKernel.exe) could not be installed

Excessively long compile times

MAX_POINTS_ON_WINDING

****ERROR*** [insert error message here]

LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported.

Missing textures in game

Warning RE_Add Poly To Scene: Null Shader

ERROR: Backwards Tree Volume

sp_worldspawn: the first entity isn't 'worldspawn'

multiple crossing points for patch - can't clip

RE_LoadWorldMap: maps/[mapname].bsp not found

Shader_max_vertexes hit in FillCloudy Sky Side

choose 0 valued axis

MAX_MAP_PLANES

MAX_LEAF_FACES

MAX_MAPFILE_PLANES (max mapfile planes)

ERROR: Line {Insert line number here} is incomplete

MAX TW VERTS

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