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Single player levels for Return to Castle Wolfenstein, multiplayer maps for Quake 3 and Quake 4 and other misc content. Also included are a number of maps and levels below - both single and multipalyer - contain the a working *.map file and misc. assets for dissection by those interested in seeing how certain aspects of level design work; esp. for Return to Castle Wolfenstein single player. Most maps aslo include model assets for reuse by modders in their own projects (distribution isn't normally needed because models are compiled into the BSP).
A single player 'sample map' 'mini'MOD add-on for Return to Castle Wolfenstein containing a single map with eneny soldiers and monsters that need to be defeated.
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A single player 'mini'MOD add-on for Return to Castle Wolfenstein. Contain 3 maps - 2 playable, with various enemy confrontations and challanges (inc. secrets).
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Single player 'sample map' add-on for Return to Castle Wolfenstein. Also includes Radiant source *.map file, castlekeep.map, and various re-usable assets that can be used in other games.
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A medium sized 'cave' map for FFA and Tourney play, with a number of side passages and side chambers. Modelled entirely in Blender 3D.
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Comprises a medium sized Quake 4 map for both FFA (Free For All) and Tourney (Tournament) play. Set in a 'cave' system with a main atrium and several adjoining sub rooms.
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Entry won placement in id software's Community Map Pack competition Jan 07. A small DM, Tourny and TDM level. Tech themed.
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A medium sized Quake 4 map for Free For All and Tourney play. Set in a 'cave' system with a main atrium and several adjoining sub rooms.
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A small 1024x1024 'terrain' map including *.map file sample map and editor assets to accumpany the 'modelling a map tutorial' here.
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A rocky challange with plenty of powerups and health, close combat...! Some custom models and textures are included in the pk3.
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Expanded version of dmtpl1. Includes side rooms and a lower 'lava dugeon'. Set at night under a full moon. The bots love the Quad suspending over the head of the statue.
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Release2 or Emperors Hall - Has a larger central 'neutral' area. Quad - yes Guard x 1, Doubler x 1, AmmoRegen x 1 - per team.
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Note: this version of the map is 'optimized' for Q3A Point Release 1.17 (PR1.17). It will run under the new 1.25 & 1.27 but odd things may happen!
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"Gentlemen I think you know the rules: start back to back, walk forward when told. On the count of ten, turn and fire..." Jump pads cross paths to test your aiming skills on long distance shots and your reflexes to the max close up.
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'Click' whurrrrr. 'Damn. No ammo...' All you have now is your skill and agility, your only weapon now is the Gauntlet. The platforms small so watch your step as there is a lava pit below your feet.
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Midnight in the garden. Rought terrain and rocky walls make moving about a challenge in itself...! Some custom models and textures included in the pk3.
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Team Arena version of the 'Dualist's Arena' the action is fast and furious..!. Inc. Guard and Double powerups. note : place *.pk3 in 'missionpack' folder.
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CTF update mod of 'Dualist's Arena' for playing in plain Quake 3 Arena (will work in Team Arena but only in 'Q3' mode). This is a CTF only map.
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Set at night under a full moon this temple to the warrior gods. The bots love the Quad suspending over the head of the statue.
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This is a Team Arena version of the map below - 'The Emperors Golden Hall'. You will need the TA Mission Pack to play this level.
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The place of the God's, not where they live but where they do battle and die, to feast at the end of the old day to be reborn at the start of the new.
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A set of simple custom tracks for use with Nados excellent free racing game, Trackmania Nations.
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Displaced Terrain Mesh - using displace to make a basic terrain +optimisation tips
Displace & Simple Terrain - making a simple terrain in Blender 2.49 using displace
Render like SketchUp - image render scenes in Blender like SketchUp
Render Wireframe - settings to render scenes as wireframe images in Blender