Where is the "..." key in Blender? The following is a list of useful keyboard shortcut keys, commands
and features that you'll find handy when using Blender 3D to model
content for use in either Blenders own 'Blender Game Engine'
or external third party game engines; it's worth getting to know them
as they'll allow you to get the most out of the 3D application when modeling content for games.
A keyboard 'map' is helpful given how many shortcut and hotkey combinations there are in Blender. The following hotkey map shows the basic shortcuts available when using Blender 2.5. A blank version is also available so you can map your own hotkey locations (now that Blender 2.5 has a customisable GUI).
Items marked [*] are compatible with Blender 2.50.
G = MOVE[*]
G then 'X', 'Y' or 'Z' = MOVE along specific axis only.
S = RESIZE[*]
S then 'X', 'Y' or 'Z' = RESIZE along specific axis
only.
R = ROTATE[*]
R then 'X', 'Y' or 'Z' = ROTATE along specific axis only.
X = DELETE[*]
Displays the delete 'options' pop up.
M = LAYERS[*]
Displays the 'move to layer' pop up - selected object will be moved to the selected layer. Displays current layer as selected on opening.
NumPad 1, 3, 7 and 5[*]
View port control; 'front', 'side', 'top'
and 'perspective' respectively. Pressing any of these
will put the view port the mouse has control over (the mouse
is placed over) into 'orthogonal' or 'perspective' mode.
F1 - File Browser (load); F2 - File Browser (export); F3 - Node Editor; F4 - Data Select; F 5 - 3D View; F 6 - IPO Curve Editor; F7 - Buttons; F8 - Video Sequence Editor; F9 - Outliner; F10 - UV/Image Editor; F11 - Text Editor; F12 - Action Editor.
Middle Mouse Button (MMB)
MMB Click Hold
By default moves the view port the mouse has control over based
on mouse position. Can be altered to use different rotation
focus points.
MMB Scroll Up/Down[*]
Zooms the view port forwards/backwards.
MMB+Shift[*]
'Translates' the view port, moves view left/right and up/down.
MMB+Ctrl[*]
Zooms view port Uses a finer distance control than scrolling
MMB.
Left Mouse Button (LMB)
LMB Click[*]
'Sets' an action. After moving or doing something LMB Click
is used to 'set' the action in place. For example, a moved object
stays placed relative to it's position when you click the left
mouse button during a 'move' action.
Ctrl+TAB = FACE SELECT TYPE - Edit mode [*]
In edit mode allows the selecting of faces by polygon, edge
or vertex 'groups'. Allows working on a mesh in different
modes, facilitating slightly different working methods.
A = SELECT/DESELECT[*]
Mode sensitive - will select/deselect items based on which
mode you're in.
E = EXTRUDE[*]
Mode sensitive - will extrude polygons, vertices or edges
either individually (so the create their own 'children', or
as a group.
U = UVWunwrap
UVWmode only (for later versions, including 2.5, UVW editing is done in Edit mode).
Ctrl+R = LOOPCUT[*]
Cuts a 'loop' - a line that follows the contours of a model.
B = BORDER/Loop SELECT[*]
Pressing 'B' once activates the 'grid' border select tool.
Pressing again activates the selector 'brush' that allows
'paint selecting' objects. Useful for selecting multiple faces
or vertices in edit mode.
Alt+B = Loop Select 'Cut/Show'[*]
Using Alt+B toggles on/off the loop 'cut' feature whereby Blender will show only the areas of a scene or object inside the selection loop drawn on screen. Alt+B toggles this feature on/off so the rest of the scene is unhidden when the shortcut is used again.
Shift+B = Select Zoom[*]
View zooms into selected areas
F = Create FACE/EDGE[*]
Creates a polygon ('quad' or triangle') depending on 'select type' - vertexes, edges or faces.
Ctrl+Shift+F = Edge FLIP[*]
Flips orientation of corned-to-corner edges. Selected polygons should be triangles.
It depends how you installed Blender. There's a screen during
Blenders set-up that asks where you want to save 'user' data,
in newer version of Blender a folder is actually created in the
computer users 'user profile', which used to be part of "Documents
and Settings" in Windows XP, instead of Program Files".
Its now been shifted to a folder called "Users"
in Windows Vista.
IMPORTANT NOTE : you will likely need to enable 'Hidden
Files and Folders' in order to do the following as these
locations are regarded by Windows Vista as being 'protected'
so are hidden and protected for being tampered with.
To do this open up Windows Explorer and from the "Organize"
menu select "Folder and Search Options". In
the pop-up that opens, click the "View" tab,
find and then uncheck "Show Hidden files and
folders" as well as "Hide protected operating
system files".
If you're using a shared computer remember to re-enable those options to prevent errant fiddling.
So, Blender will create and put the illusive "scripts"
folder in the following location when being installed using the
default settings;
If the scripts folder still can't be found use Windows Vista
search [Window key + F] to look for any "Blender
Foundation" folders as "scripts" is usually
a sub-folder within there.
Where is Blenders 'scripts' folder in Windows XP ^
See above to make 'hidden' system files visible before searching as some necessary files and folders Blender uses may be hidden for normal access. To find the 'scripts' folder for Blender when using Windows XP, try the following location - assuming default installation locations;
C:\Documents and Settings\[user]\Application Data\Blender Foundation\Blender\scripts\
Blenders grid parameters can be changed to match the environments being edited or developed. To do this select "View >> View Properties" to open the "View Properties" panel in the 3D window. Change "Spacing:", "Lines:" and "Divisions:" to values that match your editing environment. For example, to match GTK Radiant or UnrealEditor change the three values to "8", "100" and "8"; this ensures that objects are built using the correct scale and will be correctly sized in either editors and games.
Using "View Properties" to change Blenders grid settings to match third party editing environments - works for Blender 2.34-2.49 only ("Spacing:" should be "8" not "6.4" as shown in the video above to match GTK Radiants grid settings)