Baking Ambient Occlusion textures (maps) for terrain in Blender [VIDEO]

Creating an Ambient Occlusion map for a terrain mesh using Blenders Texture Bake system is usually a relatively straightforward process.

The following video, split into two sections - the first covering the mechanics of baking AO maps (as discussed on page 1 of this tutorial); the second, understanding some of the broader issues associated with the baking terrain meshes (as discussed on page 2) - assumes the resulting Ambient Occlusion maps are to be used in some form of 'real-time' environment, or a game development or content production process therein, although the techniques and understanding can be used to wider effect on all manner of Object types (street and household furniture, world objects and so on). A basic understanding of Blender 3D is required.