Gingerbread – Video (#5)

Table of Contents

Spread the love

Description

In Part V of Make a simple animated Gingerbread character the entire process is shown from start to finish in video format. From first loading up a background image on to using that as a guide to make the character through to assigning Materials, UV mapping and Texture assignment before then preparing for rigging, generating an Armature and then finally animating a simple ‘walk’ cycle.

Download: Gingerbread Man Project Files.

Duration: c. 67 minutes.
Narrated: No.
Link: https://www.youtube.com/watch?v=LrD9zaZ0U3s

Timestamps

Times are approximate;

– 00:20 : load background image (guide)
– 01:30 : blocking out basic shape
– 03:20 : adding loop-cuts for shaping
– 04:20 : shaping (first pass)
– 07:00 : shaping (second pass)
– 09:00 : basic optimising
– 15:00 : materials [1]
– 17:00 : UV Unwrapping [2]
– 36:00 : smooth shading
– 38:00 : rigging (adding Armature)
– 49:30 : vertex groups
– 55:00 : basic Inverse Kinematics (IK) [3]
– 58:00 : animation (walk cycle) [4]
– 65:00 : playback


Spread the love