Suspended wooden walkways (*.ase)

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The article below was originally published some time ago and now remains online as an informational resource and archive.

The following "Suspended Wooden Walkways" download is for games or other interative mediums supporting the ASE format. Includes meshes only.

Model Details

  • author – ken ‘kat’ beyer
  • rel’ date – March 04
  • name – Wooden platform sections
  • pk3 file – ase-kt_woodplatforms.zip
  • info – A series of wooden platforms with varying levels of ‘decay’. Although built for RtCW they can be used in any Q3 based game.

    How to use

    note : these models may appear untextured the 1st time you try to use them.. see below for information on how to easily apply your own textures/shaders.

    The files are ASE models, (which is a text based format) so the texture/shader path can easily be edited using notepad you don’t need to use any 3D software, just open a file into notepad, find the texture path references & edit those to ‘point’ to your folders / textures / shaders, re-save to a location of your choice and then load ready textured into Radiant.

    If you want to use ‘auto clipping’ on the models instead of applying manual Playerclipping in Radiant you’ll need to write a shader; see below for an example of a ‘basic’ shader that has autoclipping (change the texture paths as you see fit). warning : be warned that if you use auto clipping extensively you’ll be generating a colossal amount of extra brush faces that count towards the total brushcount limit in Q3 engined games… watch out for max_map_….. errors.

    textures/spkat3/cwood_mo5c
    {

    qer_editorimage textures/castle_wood/cwood_mo5c.tga
    q3map_forcemeta
    q3map_nonplanar
    q3map_shadeangle 79
    q3map_clipmodel

    {
    map $lightmap
    rgbGen identity
    }

    {
    map textures/castle_wood/cwood_mo5c.tga
    blendFunc GL_DST_COLOR GL_ZERO
    rgbGen identity
    }

    }

  • polycount – varies

Download Locations

zip file [c.200 KB]

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