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91
3D Modeling & Content Creation / Re: 3D Modeling WIP Topic
« Last post by kat on May 16, 2022, 08:30:42 AM »
When doing something like that what I find useful is expending the UVs of those cross members so their edges align to the gaps in the wood slats, as those are typically darker doing that add a little bit of faux depth to those edges where they sit atop the face. Looks good notwithstanding that ;o)
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3D Modeling & Content Creation / Re: 3D Modeling WIP Topic
« Last post by ratty redemption on May 16, 2022, 12:12:54 AM »
wood and clay debris made in blender.

the wood meshes were originally from my old doom3 mod. i updated them recently and redid their uv's.

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3D Modeling & Content Creation / Re: 3D Modeling WIP Topic
« Last post by ratty redemption on May 15, 2022, 11:59:11 PM »
a low poly wooden crate lid, built in blender, and shown on the right of the image, with its texture and some of its uv's shown on the left. currently all my crates are built using the same wood texture that i made in paintdotnet.



low poly wooden crates including closed, open, lid and lod versions.

94
News / Avatar Poses (Pose Pack) for IMVU
« Last post by kat on May 12, 2022, 02:13:36 PM »

"Avatar Poses (Pose Pack)" https://www.katsbits.com/codex/avatar-poses/ - taking a look at making an 'Avatar' or avatar pose pack using IMVU Studio Toolkit to make a set of simple animations that automatically play when worn/used. Source files available.
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General Content Creation / Re: Edit a mesh in mid cloth simulation?....
« Last post by kat on April 26, 2022, 06:13:15 PM »
Meshes can be tweaked at any point by toggling into Edit Mode to make adjustments. Doing this essentially resets the simulation though, which will need to run again. If significant clipping occurs it's best to adjust the 'physics' characteristics/controls of the simulation.
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General Content Creation / Edit a mesh in mid cloth simulation?....
« Last post by ACDmvmkr on April 26, 2022, 05:41:50 PM »
Hello;
Is there a way to edit, or repair, a mesh within a cloth physics simulation?

I remember there was a method to somehow manipulate a single mesh frame in the simulation series to correct for penetrations or any other unwanted errors that occured, yet still allow the following mesh frames to remain unaltered.

For example - if you have a cloth simulation 100 frames long, but, say, frame 31 has the cloth poking thru the subject, can you edit that mesh frame and save the result, while allowing the rest of the simulation to run undisturbed?

I use mostly Blender 2.49b.

I do not seem to be able to find the proper search terms to land on the information for it....

This is something I heard about a loonnngg time ago, and cannot remember or refind the answer to....

Thanks,
97
News / Attachment (Accessory) + Pose using Studio Toolkit
« Last post by kat on April 21, 2022, 09:15:24 AM »

"Attachment (Accessory) + Pose using Studio Toolkit" https://www.katsbits.com/codex/imvu-studio-toolkit/#attachment-accessory-pose - new addition to the IMVU Studio Toolkit tutorials; making a simple accessory with custom pose. Example files also available.
98
News / Mirroring Objects/Selections in Blender
« Last post by kat on April 21, 2022, 09:12:05 AM »

"Using Mirror in Blender" https://www.katsbits.com/codex/mirror/ - taking a look at the basic ways to mirror or flip objects and meshes in Blender, manually and using a modifier.
99
FAQ on games, gaming & IT / Gmax, Windows 10 & 11 compatibility (crash on startup)
« Last post by kat on April 07, 2022, 02:15:58 PM »
Although quite long in the tooth now Gmax can still be used to mesh content for various games (in particular Flight Simulator 2002 and Flight Simulator 2020), although a few additional steps may necessary in between. With that said, for Windows 10 and Windows 11 there may be some compatibility issues to contend with that crash the application on startup. The likely cause of this is the Gmax using the wrong viewport driver to render content, that's the HEIDI (software), OpenGL and Direct3D (hardware) selections typically accessed from Customize » Preferences » Viewports - Display Drivers, which can't then be accessed and changed. When this happens a workaround can be used to add a 'flag' to the Gmax shortcut forcing the gmax Display Setup dialogue to appear so the correct option can be set.

To set the flag, right-click the Gmax Desktop icon and select Properties. In the Shortcut tab, append " -h" (note the space before '-h') to the Target: file path e.g.;
Code: [Select]
"D:\Program Files\gmax\gmax.exe"
Becomes
Code: [Select]
"D:\Program Files\gmax\gmax.exe" -h
Optionally, for Windows 10 and Windows 11 set the Run this program as an Administrator checkbox in Compatibility options.

Click Apply then OK to close, then restart Gmax. The gmax Driver Setup dialogue will appear. Set an option; HEIDI, OpenGL or Direct3D (HEIDI is initially the safest to verify the application starts and no other issues are in affect). Once the application starts up correctly the driver can be changed if needed in Customize » Preferences » Viewports - Display Drivers and the shortcut flag removed.

Quote
IMPORANT: the likely cause of the issue is the version of OpenGL Gmax uses to drive the viewports, which is obsolete or incompatible with the latest versions of the API. This is especially so for AMD powered graphics systems - setting OpenGL as the driver typically won't work so the driver should be Direct3D (hardware) or HEIDI (software).

Setting the Desktop shortcut flag to force gmax to start in 'safe mode'.

With the Desktop shortcut flag set the gmax Driver Setup dialogue appears with three options; HEIDI, OpenGL and Direct3D - HEIDI is the safest.

Gmax open and running on Windows 10 once driver is correctly set
100
FAQ on games, gaming & IT / Blackberry Playbook Setup Stuck
« Last post by kat on April 02, 2022, 09:09:05 AM »
Notwithstanding 'bricked' devices, with the termination of ALL Blackberry OS10 and Playbook OS related services in January of 2022, attempts to setup devices AFTER this date will likely fail at the Network Connection stage or during User Agreement as a direct consequence of failed attempts to connect to services that no longer exist in order to complete the setup process.

For the Agreement in particular, as this document changes from time-to-time it was hosted and updated remotely and now that its no longer available, nothing loads onto the device and nothing can be agreed with or declined, essentially 'bricking' the device despite being powered on and progressing though setup (working).

At time of writing there is no fix or workaround for Playbook devices being stuck during setup as it's unlikely RIM will re-enable services to grant access to legal documents that may hold them liable for services no longer provided.