Found something useful on KatsBits? Support the site and help keep content free
Or click here to learn more about this important message »

baking normal maps from a high poly to low poly models/**/

The video above shows the basic process (no audio) of using Blender 2.49 to bake an Ambient Occlusion map for a terrain mesh segment.

The result is then saved to a loss-less image format which can then be used to further develop final artwork for application to the terrain in-game.

Note that the process shown below applies to Blender 2.46 up to Blender 2.49, versions both prior and post these version require slightly different approaches to the same action.

KatsBits Web
Search KatsBits using StartPage
Hottest item in Store right now!
Hot Product in Store
Visit the Store Now
  • Blender Art Magazine