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Detailed video walk-throught showing the process of making the simple Gingerbread character from start to finish. From loading in the background image to constructing the mesh, on to Materials and UV maps, before then rigging and finally creating a simple walk cycle animation
In Part V of Make a simple animated Gingerbread character the entire process is shown from start to finish in video format. From first loading up a background image on to using that as a guide to make the character through to assigning Materials, UV mapping and Texture assignment before then preparing for rigging, generating an Armature and then finally animating a simple 'walk' cycle.
Duration: c. 67 minutes.
Narrated: No.
Link: https://www.youtube.com/watch?v=LrD9zaZ0U3s
Times are approximate.
00:20 - load background image (guide)
01:30 - blocking out basic shape
03:20 - adding loop-cuts for shaping
04:20 - shaping (first pass)
07:00 - shaping (second pass)
09:00 - basic optimising
15:00 - materials [1]
17:00 - UV Unwrapping [2]
36:00 - smooth shading
38:00 - rigging (adding Armature)
49:30 - vertex groups
55:00 - basic Inverse Kinematics (IK) [3]
58:00 - animation (walk cycle) [4]
65:00 - playback
[1: Modelling | 2: Materials | 3: Rigging | 4: Animation | 5: Video]