In the videos below
recorded live on Twitch,
jazzKat walks through the process of making a very simple hand held jewellery (jewelry) ring/gift box accessory in Blender using four cubes that are then textured, positioned and then exported to FBX for import and assembly in IMVU.
Recorded live on Twitch (
may include off topic comments and conversation and/or audio/video synchronisation issues with videos converted from Twitch streams).
Duration : c. 2:20:00.
Level : Beginner Friendly.
Source File :
KatsBits - Accessory.
Steps summary- Delete default cube so no materials are available (optional)*.
- Add a new Cube - Add » Mesh » Cube.
- Add new Material (plus Texture and Image).
- UV unwrap cube - Mesh » UV » Reset.
- Duplicate Cube to make bow - Object » Duplicate Objects.
- Make 'bow' Material (plus Texture and Image).
- UV unwrap and edit UV map.
- Append to Accessory Starter File - File » Append.
- Assign Vertex Group and Parent to Armature.
- Export - File » Export » FBX (.fbx).
- Import and assemble.
note: * as the default Cube has a pre-assigned Material so the object was deleted to better reflect what is more likely going to be the case; a mesh being added to the scene without Materials, requiring their generation.Twitch Alternatives -
https://www.twitch.tv/videos/352757089 -
https://www.twitch.tv/videos/352759076