Author Topic: Bake tiling (tileable) Normal maps in Blender  (Read 8213 times)

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Offline kat

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Bake tiling (tileable) Normal maps in Blender
« on: April 30, 2017, 10:57:28 PM »

Bake tiling (tileable) Normal Maps in Blender

Although converting images is a quick way to make normal map texture assets its best to use models where possible, especially for organic surfaces. Read the "Bake Tiling Normal Maps from Meshes" tutorials to learn about how to bake tiling (tileable) Normals maps in Blender using Blender Render (Blender Internal) and Cycles Render, and what to look out for.

Additional Reading
Baking Normal maps from Meshes
- Blender Render: Bake Normal Maps from meshes
- Cycles Render: Bake Normal Maps from meshes
- Blender Render: Bake Tiling (tileable) Normal maps from meshes
- - Advanced Options (includes Cycles Render)
- Blender Render: Texture Bake Normal Maps from High-poly meshes in Blender 2.49
- - Additional Options

Making normal maps from images
- How NOT to make normal maps from photos or images
- Making normal maps from photographs
- Manually Enhancing Normal maps generated from images or photographs
- Make a girder Truss support Normal map from an image


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