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Make a Red Ninja Cubie[TM] character (beginner)

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Offline kat

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- Read the extended tutorial "Make a simple animated character: Red Ninja Cubie" (image heavy).
- Making a Cubie[TM] - the Red Ninja


Learn to make a simple low-poly character in Blender. Suitable for beginners.

Using Blender, the viewer is walked through the process of making a simple low-poly game character using core tools and features to edit a Cube primitive object through utilising the "box-extrusion" technique, an essential skill for modelling in 3D. This installment covers the construction of the character from starting with the Default Scene to assigning a baked texture image.

- Rigging and Animating the Red Ninja (not yet available).
- Source files freely available below for members.


Alternative classroom ready no-audio version (easing tutor instructed live narration).

Basic Scene Navigation
- Middle-mouse click-hold drag (MMB) = Rotate Scene.
- Shift+ MMB click-hold drag left/right, up/down = Strafe left/right, up/down.
- Ctrl+ MMB click-hold drag up/down = Zoom in/out.
- MMB scroll up/down = Zoom in/out (alternative).
- Additional general mouse controls

Basic Selection
- Left-click (LMB) = activate/confirm/select property or option.
- Right-click (RMB) = select mesh element/Scene object.
- Shift+ RMB = multi-select.
- Alt+ RMB = 'loop' select.
- A = (De)Select All.
- RMB/Esc = Release selection.
- LMB/Enter = Confirm action.
- Other useful shortcuts


Offline kat

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To accompany "Red Ninja Cubieā„¢ Part III: Rigging & Inverse Kinematics"

Once the main mesh is modelled (modeled) and textured (part I & part II shown above) it next needs to be rigged by adding an "Armature". This is the element that controls the way the mesh deforms and articulates, later used for animation.


Offline kat

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Offline kat

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