Loading custom ASE models into QuakeWars editorLoading a custom ASE model (made in Blender 2.49 in this instance but applicable to other applications able to export working ASE models) into Quake Wars EditWorld. For
more idtech related tutorials click here.
STEPS (for custom models)
- Create a project folder (relative to game project, i.e. models/mapobjects/customfolder/)
- Place mesh in project folder
- Edit ASE to apply material references where necessary
Open EditWorld
- Right Click 2D grid view
- Select ".. load model.. " at the top of the pop up
- Browse to location of model in your project folder
- Select and the click 'open'