Unwrap crashes Blender

Started by JanXuan, December 28, 2019, 03:59:35 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JanXuan

I just started a new project from a fresh template, which I use for all my meshes.
I made a single car seat, applied seams, pressed U > Unwrap, and Blender crashed. I retried, and the same story.
Then I tried Smart UV project. No problem. Then Unwrap again and crash.
I opened the Template file and unwrapped the same unedited block, no problem.
Any idea what has gone wrong?

kat

If the object has no UV seams marked (Mark Seam) to split the UV map the resulting smushed unwrap can cause a crash as Blender tries to determine how it should be drawn (had that happen a few times). Try adding a seams around the back and base of the mesh to split the UV at those points, relaxing the UV should relieve that stress.

Alternatively, start a completely clean scene and Append the mesh, try unwrapping again. If you get a crash then there's definitely something causing issues between the mesh and using Unwrap.

Might also be worth checking to see if there are any manifold elements (basically a non-contiguous surface or one where surface flow is interrupted in some way, typically by vertices, edges or face inside a mesh) - in Edit Mode click Select » Select All by Trait » Non Manifold, these can cause issues with the mesh's data such that Blender can crash during certain operations. For Blender 2.8+ see how to fix non manifold issues here.

JanXuan

I had made seams. I had not expected a quick answer with the holidays, so I went to make it all over again, and so far no problems with the new one. I will see what happens with the old one with the manifold option.

JanXuan

The Manifold option indicated problems indeed. I tried to fix it but still crashed.
I stay with the new mesh and trash this one.

kat

Yeah depending on how the manifold issue is expressing itself Blender can be a bit stubborn in re-addressing the problem. At least you know there is/was an issue with the initial mesh.