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Author Topic: UDK/Blender 2.57 reference blocks  (Read 5861 times)

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Offline kat

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UDK/Blender 2.57 reference blocks
« on: May 07, 2011, 09:49:24 PM »

If you're using Blender to make models for UDK/Unreal but having trouble getting the size of your object right, a Blender 2.57(+) file is now available from KatsBits tools section. The *.blend contains a series of primitives blocks of varying size, useful for when modelling levels in Blender and/or 'world' ('map') objects. The Blender file has also had its grid setting sorted out and ready for use with UDK et-al. Pack includes 128x128, 256x256, 512x512 and 1024x1024, just open the file in Blender 2.57(+) and away you go. Download the UDK ref blocks here.


Download the UDK/Blender reference pack


Incidentally for those interested, UDK uses the same sizes and grid settings as idTech so technically models are interchangeable between the two technologies - a 256x256 brush in Radiant is the same size in UDK Editor and visa-versa. The reference blocks pack will also be useful for anyone developing content for or on similar "BSP" based or type game engine tech.


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