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Author Topic: [MD5] EXPORT script for Blender 2.6x (OPEN)  (Read 167917 times)

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Offline kat

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Re: [MD5] EXPORT script for Blender 2.6x (OPEN)
« Reply #225 on: September 04, 2015, 10:17:57 AM »
That looks to be about right. Read through the MD5 export guide though to make sure you're not missing something obvious (or not so obvious as the case may be as there's a lot of info to go through).

Offline Dementei

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Re: [MD5] EXPORT script for Blender 2.6x (OPEN)
« Reply #226 on: December 20, 2015, 01:35:33 AM »
Hello, so I went through the guide the best I could, hit some snags though and got an exporter error. I think I may need direct help as the player model and rig I am using are from a different game and I'd like to figure out how to get that working for Cube2/Tesseract. Would you mind getting in contact with me over Skype or Steam or something?

Offline kat

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Re: [MD5] EXPORT script for Blender 2.6x (OPEN)
« Reply #227 on: December 20, 2015, 01:46:31 AM »
[Edit] in relation to using MD5 with Cube 2 have you read through their guide for using MD5 here - http://sauerbraten.org/docs/models.html#md5_format

[Edit II] for future reference Cube 2 uses a modified MD5 export script that only appears to be available for Blender 2.49, the generic script provided here onsite (and the instructions that accompany it) won't work as it/they are not fully compatible with Cube's particular export requirements.

 

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