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I can kind of understand the changes but why not just make a mesh with a single root bone from the get-go and export that using the 'standard' script? I'm assuming the 'fake' bone is written into the file, so you're still actually exporting a rigged mesh (albeit very simple rig)?. Is there a particular reason for the changes (other than using a single format for both static and animated models)? Will take a look nontheless
D:\[path]\Blender Foundation\Blender 2.59\2.59\scripts\addons