Supplemental 1: taking a closer look at 
UV Unwrapping, 
UV Mapping and general 
UV editing in the 
UV Editing Workspace of Blender 2.8. Using the magic book made previously (
see here for more on making the magic book itself), topics covered include; use of 
UV Seams; different ways an object might be unwrapped; exporting texture maps; the UV editor manipulation widget and more.