[tutorial] trigger-kill AI's in custom RtCW single player levels

Started by kat, June 11, 2010, 02:38:53 PM

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kat

Although Return to Castle Wolfenstein is an old game now there's still a fair bit of single player custom editing going on. With that in mind this new tutorial explains a simple way to kill AI characters in game using a player triggered event without the need for scripting by using something called an "entity chain"; a series of entities connected together.