blender 2.66 rc1 display all edges?

Started by ratty redemption [RIP], February 22, 2013, 02:28:37 AM

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ratty redemption [RIP]

"3d view > properties > display > all edges" seems to be missing in 2.66 rc1, have they moved it? the previous version of blender i've been using which does have it is 2.63.

kat

Are you using a Release Candidate there? Blender 2.66 went public today so it might be worth installing that to double check (note the site is getting hammered ATM) - sometimes features are omitted from RC's but put back in full.

ratty redemption [RIP]

thanks kat and yes rc1 is a release candidate, i'll try the full version.

ratty redemption [RIP]

it's still missing and i depend on that feature.


kat

Yep.. it's not there in 2.66. Check the bug tracker, blender.orgs' forum and/or blenderartists to see if it's been removed or moved somewhere else (the feature is available in 2.64 and 2.65 BTW).

ratty redemption [RIP]

a guy called stan on the ba forums said it's been moved:

"properties window > object tab > display panel"

kat

Ah yep, confirmed. If you get a chance, can you post a couple of screenshots of what that is actually supposed to do in practice? I've never noticed anything different when it's on or off  ???

ratty redemption [RIP]

thanks, and i will do asap. it's very useful for some models.

ratty redemption [RIP]

here's a couple of images showing it's effect. in the 2nd image notice the wireframe rings around the tentacle/arm type parts of the model, without "draw all edges" it's near impossible to see where they are in object mode. in edit mode, i don't think it makes as much difference if any.





kat

Oooh I see! I've always wondered what that setting did as I've never really noticed any difference. You learn something new every day!

ratty redemption [RIP]

he he, i'm glad to have been of help, also relieved the devs didn't completely remove this feature, even if they did hide it away.

ot: i've been intending for a while to update my wip psy trance topic here at katsbits, as i've recently been working on the foreground objects, of which you can see one above, also i've made quite a lot of improvement with the compositor effects, hopefully you guys will find it somewhat interesting.

kat

Just added a tutorial to the site covering this feature... ironically I have used it before (thought I hadn't) but because it's not a default setting, and you don't necessarily miss it being absent, I've not used it much. So yep, thanks for the reminder on this one. Tutorial can be had here.

ratty redemption [RIP]

cool, and that's a good tutorial you wrote.