Description[duration: 2:00 mins] A first-look, first-use over-view of Blender and its confusing Interface. Blender is incredibly confusing for new users because it seems to work in a completely different way to other applications. The above video provides a brief over-view of Blender Interface and what each area is.
Transcript (E&EO)
On starting Blender a splash screen appears centered over the main interface displaying a number of useful options; a quick-launch "Recent" list to previously open projects and a list of "Links" to other Blender related resources.
To exit and gain full access to the Interface left-click anywhere on-screen or press Escape.
Running along the top of the application is the 'Info' Header.
To the right are the 'Outliner' Editor and 'Properties' area.
And running along the bottom is the 'Timeline' Editor.
Occupying most of the screen is the 3D View and Tool Shelf.
At the bottom of most areas is a 'Header' which contains menus, buttons and options related to the view and current activity, they are CONTEXT SENSITIVE, so tool availability changes based on the task being performed. This affects the Header, the Tool Shelf and Properties sidebars.
This essentially means each AREA has a dedicated region for buttons, menus and other functions, and a larger region within which a majority of work is performed, the type and significance of which depends upon the TASK to which each area is dedicated.
Creating a simple animation for example, the Cube is manipulated in the main area of the 3D View whilst its position is marked to the main area of the Timeline, with further control and modification also being possible using the options and setting available in the Properties area.
Here the same animated cube can given additional properties, its size changed, its surface coloured or modified. The results from which can be rendered at different sizes, or exported to different third-party formats.
This interdependence, the way Blender breaks projects down into Editor-specific tasks, is fundamental to Blenders flexibility as an application.