Hi,
I have an armature with 5 bones mounted to it.
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fs3.directupload.net%2Fimages%2F100327%2F3a5p3kp2.jpg&hash=f77a3672be922c70801dbda028fcc9e352d2c92d)
I'd like to rotate the armature around the y-axis...
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fs3.directupload.net%2Fimages%2F100327%2Ffsm762tn.jpg&hash=aea4ac83902f91f24b8fb2b54ff64c806b6e8aff)
but keep the initial transform of all mounted bones (Bone0 in this picture):
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fs5.directupload.net%2Fimages%2F100327%2Fbmyazc4p.jpg&hash=69ce22e9233da3c64909398ba6cde6409cd8962e)
I know I could adjust every bone for every animation step of the armature, but I hope there's an easier way to do it (maybe some switch in Blender)
![Smiley :)](/smforum/Smileys/default/smiley.gif)
Any ideas?