The following commands can be used to do various things whilst in the
3rd person perspective mode in
Doom 3 powered games; they can be enabled
'per session' via the in game console or by
'perma-marking' them in an NPC or Player characters
*.def file.
- pm_thirdperson 1
0/1 toggles third person perspective off/on. - pm_thirdpersonrange 80
distance between camera and NPC/Player; 80+ will allow the camera to view most of the characters body. - pm_thirdpersonangle 0
position of camera relative to player '0' is directly behind the NPC/Player, '180' is directly in front looking back at the NPC/Player. - pm_thirdpersonheight 55
Height angle of camera relative to horizontal - for better camera positional control use 'normalheight'. - pm_normalheight 74
Height of character relative to ground standing upright. - pm_normalviewheight 68
Sets the height of camera from the ground to the approximate eye level of NPC/Player characters, i.e. camera is looking at the world from the characters eye level point of view. - pm_deadheight 20
Height of character relative to the ground on (ragdoll) death. - pm_deadviewheight 10
Camera distance from the ground when NPC/Player is 'dead', i.e. lying flat on the ground.
Design note: if using the parameters in a *.def file, the commands and values need to be encased in quotation marks ("). Most commands have a 'maximum' value of input after which nothing will happen, or in worst case scenarios, will crash the game.