ScenarioTo add interest to a level or area within, doors and other brush-based conditional structures can be shaped in various ways, to distinguish areas or functions for example, rather than their being left flat shapeless blocks.
ProblemWhen using shaped structures for conditional items such as doors (e.g.
func_door) and other brush-based movable objects (e.g.
func_script_mover), the player can become stuck on protruding or indented elements resulting in doors or other func_script_mover objects inadvertently killing the player (doors if set to 'crusher') or 'hanging' until the player can extricate themselves from the item in question.
SolutionCombine a clip volume (or other 'player' restrictive clip volume) with the entity to prevent the player from getting accidentally hung on a conditional object. The volume should encompass the entire item so draw a volume in Radiant to conform to the general 'bounding box' volume of the item (or cut it to shape). Once done right-click and combine or "
Move into entity".