I'm interested in using Blender to make Landmark models. I could use some help in identifying the tool chain for cranking out objects.
The idea I'm thinking here is to write an automation script that creates the final ".zip" for submission to SOE after checking a Blender file into a source code repo. I haven't made any virtual objects since RWX files on Alphaworld, so lots to learn.
Correct me if I'm wrong...
Blender outputs proprietary ".blend" format, but can export into many, including a Wavefront ".obj" format, which is what SOE wants. Is that confirmed? Texture files are no-alpha Targa ".tga". Not quite sure what else is required right now. All of it gets zipped up, and so far there's no client-side tool for verifying payload ".zip" file, so starting a script to do that would be good.
It would appear that the notes for PlanetSide2 are relevant, but not finding much specifically on Landmark yet.