i recently started rigging my alien jellyfish model, after getting distracted with learning compositing nodes, which i love using in 2.6, and i've successfully rigged two of the tentacles to work with spline ik's and action constraints, next i intend to work on the dome, but as this model might oneday be exported to a game engine, i'm wondering if i should use bones for the deformation or shape keys? do many game engine support the latter?