How to render objects like SketchUp in BlenderRendering SketchUp style images in Blender is relatively straightforward (i.e. rendering object in flat white with black wireframe outlines) and means setting a materials "
Diffuse" colour to "white", activating "Ambient Occlusion" in "World" properties and crucially, selecting "
Edge" in "Render" properties. Then "
F12" to render.
For detailed explanation and example file download click here.
Scene lighting set-upScene lighting used to render the objects is a relatively simple three-point set-up, using "Lamp" objects as follows; primary lamp placed upper front-right, secondary is placed back-right mid-height, with third placed left-side offset towards the front (all Lamps are above the horizon/ground plain).
Primary lamp brightness is set so it influences the entire scene (generally casts the strongest shadows/shading/illumination), with secondary and tertiary acting as 'fill' lights of lower value to remaining angles and aspects of the scene receive some illumination (prevents/limits flat black shadows/shading).

Each lamp has a relatively large influence so much of the Scene is covered no matter the light source with [1] being the primary and brightest. Lamp object [3] generally acts as a back-light which limits the amount of harsh shadowing that can occur towards the rear of a Scene.