I tried that script, and from what I see in UDK with UV overlay it seesms to have screwed up one of my 2 UV layers, in UDK it's layer 1 (0 and 1 being used). However, the layer order seems to be inverted relative to the layer order in blender (or it scaled down my UV map for my materials, which of course is out of bounds, since i use tiling materials).