How is the industry going to work out a proper solution to piracy when they can't (read that as "won't") release any meaningful figures for it? Develop mentions some number in
this article but cannot corroborate them because the source isn't verifying the data. If it's all correct (approx 18 million downloads across five games) then it equates to approximately $400 million US dollars of revenue lost to piracy. You'd think those numbers were big enough to justify pulling out the proverbial fingers and publishing verifiable data instead of generic hyperbole...
Industry: "We've had loads of games nicked"
Users: "Oh? How many exactly?"
Industry: "Our figures say 'loads'"
Users: "No figures? Numbers? Money lost?"
Industry: "Oh yes.. 'lots'"
Users: ... >_<