Heya, I posted here a while ago to ask some questions about a skeletal animation thing with blender to add more animations, allthough I haven't been able to continue that due to the reasons I outlined before.
However, this time I am using Doom 3 edit, and am trying to create organic geometry (such as rocks, caves, etc), I believe that that is done through patch meshes? I have done this before on Q4 edit, allthough that was a long time ago; and unfortunately there are no or (very little) tutorials, official or otherwise on how to do this.
Is there a tutorial available on this, or would somebody mind outlining how to go about making organic terrain here?
Thanks in advanced.