Baking Ambient Occlusion for terrain in Blender 2.49A short video to accompany the tutorial on
baking an Ambient Occlusion map for a 3D terrain model in Blender (2.49 or below).
Checklist: make sure that...
- The mesh has a Blender material applied
- That material has a texture slot assigned to it (can be a 'blank' texture)
- The mesh needs a UVW map (now done in EDIT mode for Blender 2.46) - make sure the UVW map stays within the bounds of the texture space, and for better quality user a large texture image (1024x1024 minimum)
- In OBJECT mode click on the 'Shading' button ("F5" - first row of buttons), then click the "World Button" (button with a 'globe' on it)
- Click on and then 'activate' the "Ambient Occlusion" panel settings
- Using the defaults, mouse over the 3D window and press "Ctrl+Alt+B" to open the render options, select "Ambient Occlusion", click to render
- Save render from the UVW image window (image is then saved as the active texture images applied to the material slot and the UVW map.