Loading custom ASE models into Quake Wars

Started by kat, July 01, 2010, 02:26:19 AM

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kat



Loading custom ASE models into QuakeWars editor

Loading a custom ASE model (made in Blender 2.49 in this instance but applicable to other applications able to export working ASE models) into Quake Wars EditWorld. For more idtech related tutorials click here.

STEPS (for custom models)
- Create a project folder (relative to game project, i.e. models/mapobjects/customfolder/)
- Place mesh in project folder
- Edit ASE to apply material references where necessary

Open EditWorld
- Right Click 2D grid view
- Select ".. load model.. " at the top of the pop up
- Browse to location of model in your project folder
- Select and the click 'open'