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0 Members and 2 Guests are viewing this board. | ||||
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37111 Views |
August 18, 2014, 06:46:43 AM by kat |
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34579 Views |
July 08, 2016, 07:29:54 AM by kat |
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31468 Views |
February 14, 2016, 02:56:16 PM by kat |
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24572 Views |
June 26, 2015, 05:09:00 PM by kat |
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16006 Views |
June 25, 2015, 03:57:17 PM by kat |
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wglMakeCurrent: setting Processor Affinity
Started by kat |
0 Replies
25287 Views |
July 10, 2015, 04:23:03 AM by kat |
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Scale models (mapobjects) in GtkRadiant
Started by kat |
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26040 Views |
July 12, 2015, 06:00:42 AM by kat |
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0 Replies
26378 Views |
July 11, 2015, 07:57:03 PM by kat |
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Exporting *.bsp from 3DS Max
Started by kat |
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33505 Views |
July 12, 2015, 05:43:45 PM by kat |
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What is 'smoothing', what are 'smooth groups'
Started by kat |
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22305 Views |
June 25, 2015, 04:37:33 PM by kat |
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0 Replies
21070 Views |
June 25, 2015, 04:26:32 PM by kat |
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0 Replies
24072 Views |
June 25, 2015, 04:05:41 PM by kat |
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Quake Wars and broken DDS images and textures
Started by kat |
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15081 Views |
June 25, 2015, 04:02:51 PM by kat |
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0 Replies
25384 Views |
June 25, 2015, 05:05:01 PM by kat |
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Quake 4 Portal 'popping'
Started by kat |
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10403 Views |
June 25, 2015, 03:26:50 PM by kat |
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Texture 'normalisation' on Patch Meshes
Started by kat |
0 Replies
10209 Views |
June 25, 2015, 03:17:55 PM by kat |
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Organising frequently used shaders
Started by kat |
0 Replies
9698 Views |
June 25, 2015, 03:12:06 PM by kat |
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0 Replies
10281 Views |
June 25, 2015, 03:09:02 PM by kat |
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0 Replies
9968 Views |
June 25, 2015, 01:54:48 PM by kat |
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Normal maps: texture space and orientation
Started by kat |
0 Replies
9715 Views |
June 25, 2015, 03:53:00 AM by kat |