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wglMakeCurrent: setting Processor Affinity
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Scale models (mapobjects) in GtkRadiant
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Exporting *.bsp from 3DS Max
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39615 Views |
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What is 'smoothing', what are 'smooth groups'
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26806 Views |
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29665 Views |
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Quake Wars and broken DDS images and textures
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18933 Views |
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31009 Views |
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Quake 4 Portal 'popping'
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14088 Views |
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Texture 'normalisation' on Patch Meshes
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13864 Views |
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Organising frequently used shaders
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13329 Views |
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14035 Views |
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Normal maps: texture space and orientation
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13375 Views |
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