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wglMakeCurrent: setting Processor Affinity
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Scale models (mapobjects) in GtkRadiant
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Exporting *.bsp from 3DS Max
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16160 Views |
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What is 'smoothing', what are 'smooth groups'
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6574 Views |
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Quake Wars and broken DDS images and textures
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8981 Views |
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11040 Views |
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Quake 4 Portal 'popping'
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Texture 'normalisation' on Patch Meshes
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4625 Views |
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Organising frequently used shaders
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4260 Views |
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4715 Views |
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Normal maps: texture space and orientation
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4371 Views |
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