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wglMakeCurrent: setting Processor Affinity
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Scale models (mapobjects) in GtkRadiant
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Exporting *.bsp from 3DS Max
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42150 Views |
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What is 'smoothing', what are 'smooth groups'
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29495 Views |
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Quake Wars and broken DDS images and textures
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20438 Views |
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33490 Views |
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Quake 4 Portal 'popping'
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Texture 'normalisation' on Patch Meshes
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15189 Views |
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Organising frequently used shaders
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14595 Views |
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15317 Views |
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Normal maps: texture space and orientation
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14559 Views |
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