Author Topic: [IMVU] Animated (Futurama Style) Robot Turkey Character in Blender  (Read 2648 times)

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Offline kat

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Duration : c. 14:00:00.
Source Files : Furniture Starter Files.

Learn the realities of making a furniture item that acts like an animated character. First make the mesh, add Materials and UV map the object. Next, prep for FBX export by Appending the finished mesh into the IMVU Furniture Starter File. Set the object up for IMVU and export. Once imported and assembled (establishing it works), modify the rig and add more animations.

Extra Turkey Goodness - 8 session, 12+ hours.
- Pt.1 Making: [c.1:30 hrs]
- Pt.2 Texturing: [c.2:30 hrs]
- Pt.3 UV map: [c.1:00 hrs]
- Pt.4 Final: [c.1:00 hrs]
- Pt.5 Animated: [c.2:00 hrs]
- Pt.6 Modify rig: [c.2:00 hrs]
- Pt.7 Extra Bones: [c.1:30 hrs]
- Pt.8 Update Animations: [c.2:00 hrs]

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Offline ratty redemption

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Re: [IMVU] Make an animated Robot Turkey character LIVE!
« Reply #1 on: January 28, 2018, 07:29:13 PM »
cool, i'm downloading the animating part now.


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