Author Topic: Automatic IK set up tutorial in Blender  (Read 4927 times)

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Offline kat

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Automatic IK set up tutorial in Blender
« on: June 30, 2010, 09:42:34 PM »
Using Blender 3D's IK system to create an 'localised' IK bone chain in part of a characters skeletal rig. As explained in the written tutorial what this does is create a chain of bones that only affect certain other included bones rather than leaving everything as individual units.


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