Sponsored Adverts

Author Topic: [IMVU] Import FBX into IMVU Create Mode (transcript & translation)  (Read 2981 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2343
[IMVU] Import FBX into IMVU Create Mode (transcript & translation)
« on: September 09, 2017, 12:56:28 AM »

For more "How to..." info see "How to import FBX files into IMVU".
Starter file/s - download Blender/FBX starter files for IMVU here.

Transcript (E&EO).

Loading assets into IMVU using the FBX import feature is relatively straightforward; an FBX file is opened, various options are set, the data is then converted and made available for use. Minor changes may be necessary depending on the product being assembled, for example a pose need only include animation data, whereas rooms need meshes, materials, skeletons and so on.

To import, once the assets have been exported to FBX using the appropriate settings, in IMVU create a new product then click the "fbx import" tab in the open Editor. Top-left, click "load fbx", browse to and select the desired *.fbx file and "Open".

Depending on the product the "Select Skeletal Root" dialogue may appear, choose the appropriate skeleton for the project then click "Configure fbx" to load the data into the importer which will update displaying the new information.

Under "Skeleton" check the bones that have loaded, in "Meshes" select or deselect those needed and set any "mesh id" values if they are to override the derived products defaults, "0" overrides the default room for example. Change the FBX scale value before then clicking the "import" button.

In the subsequent "Import Status" dialogue click "Import Changes", then "Apply Changes" to complete the process. Depending on the product and import settings, the new assets will be correctly set up and ready for further editing.


Sponsored Adverts
RSS Content is copyright © KatsBits™ 2019 unless otherwise stated. All Rights Reserved.
No part of this web site may be reproduced (except for personal use, or otherwise stated) without prior written permission from KatsBits.com. For more infomation on copyright click here.
Web design cpdtAdvertisePrivacy PolicyDMCA (about DMCA) Home Store Workshops Blog Jobs Support About Katsbits Contact Site Search KatsBits Help Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter IMVU