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Author Topic: [Radiant] shaping floors using tri-souping  (Read 3359 times)

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Offline kat

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[Radiant] shaping floors using tri-souping
« on: December 14, 2015, 12:50:35 AM »

Using tri-soup to shape floors

Tri-soup isn't just for terrain, it can be used in a simpler form to shape and modify room flooring to break up what might otherwise be flat monotony. Use the Clipper ("Ctrl+right-click") to split selected volumes into triangles then press "V" to edit vertices (changes the height). Clipper tool can also be activated pressing "X", from "Selection Clipper Toggle Clipper", or by clicking the "Clipper" button in Radiants toolbar (displays an icon showing a triangle with three points).


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