Sponsored Adverts

Author Topic: [Blender] Action Editor & Auto-insert keyframes  (Read 3690 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2370
[Blender] Action Editor & Auto-insert keyframes
« on: October 10, 2015, 05:01:08 PM »

Automatically insert keyframes in the Action Editor.

Whilst the "Dope Sheet" and "Action Editor" can automatically insert keyframes and/or other object based pose data, the ability to activate the feature is not available, i.e. neither editor has an 'on/off' button for auto-insert. This is instead done from the master "Timeline Editor". To do this switch back to the Timeline Editor and in its Header click the red record button far-right (highlights as "Automatic keyframe insertion for Objects and Bones"), and optionally click the 'keys' button ("Automatic keyframe insertion using active Keying Set only") and set the associated data type to be inserted from the "Active Keying Set..." list ("LocRot" shown). Once done switch back to the Action Editor, pose a bone, for which Blender will then automatically insert keyframes for each unit along the linked/connecterd bone-chain.

 

Sponsored Adverts
RSS Copyright © 2019 KatsBits™. All Rights Reserved. No part of this or associated properties shall be reproduced without prior consent. AdvertisePrivacy PolicyDMCA (about DMCA) • Copyright PolicyCopyright Contact Home Blog Support About Contact Site Search Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter Instagram IMVU