Author Topic: idCollisionModeManagerLocal::ChopWindingWithBrush:  (Read 9073 times)

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Offline kat

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« on: June 26, 2015, 04:20:19 AM »
During the compiling of a Quake 4 MP map the following error may crop up;

Code: [Select]
WARNING : idCollisionModeManagerLocal::ChopWindingWithBrush: primitive [n] more than 128 windings
Where [n] is a number associated with the corrupted brush (primitive)

This happens for a similar reason to when the error crops up during Quake 3 map compiles as explained here.

As this error can happen with very large brushes try cutting large brushes into small segments.


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